#ifndef DEFINE_H
#define DEFINE_H

/* Definice pro okno */

#define WWIDTH 640
#define WHEIGHT 480
#define WDEPTH 32
#define WFLAGS SDL_HWSURFACE|SDL_DOUBLEBUF

/* Definice kvuli typum entit */
enum EntityType{null = 0, hero, invader};

#define PLAYER_AMMO 1

#endif
